Thursday, April 7, 2011

Friday, March 25, 2011

Bungie adds new gametypes with Action Sack



ACTION SACK

This is a new 4v4 playlist inspired by community map and game variants. The initial lineup isn’t as insane as some players may expect, we’re using this playlist to introduce new gametypes that we’ve scripted up. We’ll be looking at feedback and suggestions for future additions to this playlist, so drop by the Optimatch forum and tell us about your favorite wacky 4v4 gametypes!

Power Slayer
This Slayer gametype is designed to allow players to gain special traits based on the types of kills they perform. Currently there are traits for Basic Kill, Melee Kill, Assassination Kill and Headshot Kill. Each time you perform one of these kills you will gain the traits assigned to that kill for 10 seconds. Killing another player during this period will refresh your timer back to 10 seconds and extend your powers. You can also chain them together to gain multiple types of powers, so if you Melee Kill a player and then Headshot Kill a player before your timer runs out, you’ll gain the traits of both kill types. We haven’t finalized the default traits for each kill type yet, but these will also be configurable in custom games so you can create your own!

Speedpile
The idea of this gametype was based on Stockpile and allows players to carry multiple flags on their back while still using weapons, vehicles and equipment. When a player touches a flag it will automatically attach to their back and will only drop when they are killed. Flags can be assigned different point values which are displayed above the flag in your HUD. Flags which are worth more than 1 point will be larger and on fire as well. Delivering the flags to your Speedpile goal zone will instantly score them and cause the flags to respawn at their original location. This is not a Stockpile variant, so if you want to setup your own maps to work with the gametype you’ll need to Forge it using the Speedpile game variant to have access to the appropriate labels.

Speedflag
This one is pretty simple, it’s a CTF variant which allows you to carry the flag on your back at all times. Just like in Speedpile, you can still use weapons, vehicles and equipment without dropping the flag. It’s worth mentioning that the only way to drop the flag is to either score or be killed, so make sure you want to carry the flag as long as possible before picking it up, you can’t pass it off to a teammate without sacrificing yourself. This game variant will work with any map which is already setup for CTF.

HammerBall / Hockey
In this gametype, Golf Balls spawn on specific points and players use Gravity Hammers to hit them towards a board which has multiple goals that each have different point values. The map we setup was one we found in the Community and we mirrored it so each team of 4 is back to back with a barrier preventing them from interfering with each other, unless of course you’re playing HammerBall Xtreme. The goals are created by team specific hill markers labeled as goals with spawn sequencer set to the point value of the goal. If the Golf Ball reaches the goal, it will be scored and your team will score points equal to the score specified in the object properties. This brings me to our next gametype… Hockey! Hockey uses a game variant of HammerBall and is played on a hockey rink map that we found in the Community as well.

Wednesday, March 23, 2011

Halo Reach Classic Playlist w/ Classic maps




TEAM CLASSIC

This is a new 4v4 playlist featuring game variants with no equipment and custom settings, as well as remakes of Classic Halo maps we found in the Community.

Player Traits which differ from default Slayer:
  • Shield Recharge Rate 110%
  • Health Recharge Rate 110%
  • Damage Modifier 110%
  • Melee Modifier 75%
  • Player Speed 120%
  • Jump Height 125%
  • Player Gravity 150%

Maps we plan to use:
  • Beaver Creek
  • Derelict/Desolation
  • Hang Em High
  • Damnation
  • Warlock
  • Elongation/Longest
  • Midship
  • Rat Race
  • Lockout

Tuesday, March 22, 2011

MLG v3 April Matchmaking update










MLG

The MLG playlist will be updated with the MLG V3 maps and gametypes, the lineup can be found below. Visit www.majorleaguegaming.com for more info!

Due to the inclusion of more 100% Forged map variants which do not adequately support splitscreen, the MLG playlist now has a Max Local Players count of 1.

MLG Team Slayer v3

* MLG Countdown v3
* MLG Element v3.1
* MLG Nexus v3
* MLG Sanctuary v3.1
* MLG Zealot v3
* MLG Retroactive v3
* MLG Android v3

MLG CTF 5 v3

* MLG Countdown v3
* MLG Element v3.1
* MLG Zealot v3
* MLG Nexus v3
* MLG Android v3

MLG CTF 3 v3

* MLG Sanctuary v3.1

MLG Bomb Zeal v3

* MLG Zealot v3

MLG Bomb Count v3

* MLG Countdown v3

MLG Bomb Sanc v3

* MLG Sanctuary v3.1

MLG King v3

* MLG Zealot v3
* MLG Countdown v3
* MLG Element v3.1

MLG Territories v3

* MLG Sanctuary v3.1

Source dawgs!:

http://www.bungie.net/News/content.aspx?type=topnews&cid=30989